Units can occupy a civilian building and use it as a temporary strongpoint. Manpower is used to build common units, and the amount will decrease the larger a player's army grows. Thus, the resource intake and population cap will be curtailed if the opposing side captures territory that isolates («cuts off») owned points from other allied sections in the map. In order for a player to receive the benefits of a flagged point he owns, it must be part of his contiguous area of captured territory, thus allowing an unbroken chain («supply line») to be traced back to his headquarters. The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. The resource-generation system from the first game has been modified.
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